Sixty-6 – Card Game Rules

The PackThe normal 52-card pack is stripped of all cards except the A, K, Q, J, ten, and 9 of each suit, generating a complete of 24 cards.
Rank of CardsA (high), ten, K, Q, J, 9.
The DealDeal six cards each and every, 3 at a time, beginning with your opponent. The thirteenth card is turned up for trump and laid beside undealt cards, which turn into the stock.
Object of the GameThe aim is to score 66 points as follows:
Marriage in trumps (K, Q announced) 40
Marriage in any other suit (K, Q announced) 20
Every ace (taken in on tricks) eleven
Each 10 (taken in on tricks) ten
Every king (taken in on tricks) four
Each and every queen (taken in on tricks) three
Each and every jack (taken in on tricks) two
Winning last trick 10
The PlayThe non-dealer prospects first. No 1 is obligated to adhere to suit. The higher card of the suit led, or a trump played to a plain-suit lead, wins the trick. The winner of the trick draws the top card of the stock (the opponent taking the subsequent card), and prospects for the subsequent trick.
Both player holding the 9 of trumps might exchange it for a greater trump card at any time, supplied they have previously won a trick, unless the nine is the final card in the stock. A “marriage” is announced by displaying the acceptable king and queen and foremost one particular of individuals cards. Marriages may possibly be announced only when 1 of the two cards is played – except if a player by showing a marriage helps make his score 66 or a lot more.
The non-dealer might announce a marriage on their 1st lead and score it right after he wins a trick.
Following the stock is exhausted or closed, the non-leader on every single trick must adhere to suit if feasible. Marriages could even now be scored.
ClosingEither player may possibly close (end the game), when they have the lead, both ahead of or right after drawing, by turning down the trump card. Thereafter, no cards are drawn, and the last trick does not score 10 points.
If either player announces in the course of perform that their score is 66 or far more, the play immediately stops and the game is “closed.
How to Keep ScoreThe player who first reaches 66 scores 1 game point. If he reaches 66 prior to the opponent will get 33 (a “schneider”), he scores 2 game factors if ahead of the opponent will get a trick (a “schwarz”), he scores 3 game factors. If neither player scores 66, or every has scored 66 or much more without having announcing it, no 1 scores in that hand and one game point is additional to the score of the winner of the next hand.
If a player “closing” gets 66 or more, he scores the very same as if the game had been played out. If the player fails, the opponent scores 2 factors. If a player closes just before his opponent has taken a trick, but fails to score 66, the opponent scores three factors.
The player who scores seven game points first, wins.